In 2026, after nearly 90 years, the Institute of Design was folded into Illinois Tech's School of Design & Society.
This website is an archive of the impactful and inspirational work produced by the ID community before that transition.

László Moholy-Nagy opened the New Bauhaus in Chicago in 1937, treating design as a discipline that was teachable, testable, and consequential. Nine decades on, its scope had widened from the things people use to the systems they depend on: hospitals, government agencies, classrooms, supply chains, digital platforms. Along the way, ID community members developed the published research, methods, and frameworks that designers rely on every day.

Chief among them is human-centered design: close attention to how people actually live, and advocacy for what that research reveals. It shaped designers who are comfortable with complexity and ambiguity: curious, rigorous, inclusive, and stubbornly optimistic about design's ability to change the systems that shape our lives.

To every one of them, who taught, studied, built, critiqued, and stayed late in the studio: thank you, and keep designing.

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Scoop

December 9, 2009

Synopsis

Scoop is an augmented-reality interactive system for spreading nuggets of knowledge around the urban landscape. It is a system of location-based interactive media that uses the urban landscape as a portal for informal learning, by spreading nuggets of knowledge around.

Proposed User Experience

The system is composed of 1) physical tags with QR codes that can be left in locations around the city by various “crews” or interest groups, as a way of leaving comments about that location, 2) a smartphone app for reading the tags and adding other comments, and 3) a social networking web site for aggregating the information and groups.

SCOOP tags can help users find out about new places without spoiling the sense of mystery about a location; or serve as a conduit for feedback, voting and support of a location or object; or as a way of leaving reviews of destinations where they’re needed most: on-site.

Prototype

The project team conducted four rounds of paper prototyping with 11 participants, to refine the interaction mode; and define the form factors.

Students

Daniel K. Erwin
Radhika Gupta
Yixiu Wu